织梦CMS - 轻松建站从此开始!

欧博ABG-会员注册-官网网址

欧博allbetDecompose glm::mat4 into translation and r

时间:2026-01-13 02:58来源: 作者:admin 点击: 0 次
I figured I'd post an updated and complete answer for 2019. Credit where it's due, this is based off valmo's answer, includes some items from Konstant

I figured I'd post an updated and complete answer for 2019. Credit where it's due, this is based off valmo's answer, includes some items from Konstantinos Roditakis's answer as well as some additional info I ran into.

Anyway, as of version 0.9.9 you can still use the experimental matrix decomposition: https://glm.g-truc.net/0.9.9/api/a00518.html

First, and the part I am adding because I don't see it anywhere else, is that you will get an error unless you define the following before the include below:

#define GLM_ENABLE_EXPERIMENTAL

Next, you have to include:

#include <glm/gtx/matrix_decompose.hpp>

Finally, an example of use:

glm::mat4 transformation; // your transformation matrix. glm::vec3 scale; glm::quat rotation; glm::vec3 translation; glm::vec3 skew; glm::vec4 perspective; glm::decompose(transformation, scale, rotation, translation, skew,perspective);

Also, the Quaternion, as stated in Konstantinos Roditakis's answer, is indeed incorrect and can be fixed by applying the following:

rotation = glm::conjugate(rotation);

(责任编辑:)
------分隔线----------------------------
发表评论
请自觉遵守互联网相关的政策法规,严禁发布色情、暴力、反动的言论。
评价:
表情:
用户名: 验证码:
发布者资料
查看详细资料 发送留言 加为好友 用户等级: 注册时间:2026-01-13 09:01 最后登录:2026-01-13 09:01
栏目列表
推荐内容